Files handling_adder_for_1.0.asi and vehicle_audio_loader_for_1.0.asi put in the game folder or scripts folder . Put the carsound.cfg file in the data folder . Let's consider the addition using the LiAZ 677M "Minukta"

bus as an example . Before doing the actual addition, let's decide on free IDs. It has been experimentally established that the transport can be set to ID 151, 152, 153, 156, 157, 158 . If there are not enough of them, we select numbers starting from 4000 . In our case, take the number 151. So let's go. 1. Rename flatbed.dff files




 


and flatbed.txd to minutka.dff and minutka.txd .

The name can be anything that does not match the names of the original cars, no more than 8 characters in total.

Words from other languages ​​(not English and not German), abbreviations, etc. are welcome, i.e. everything that is probably missing in the game files: mashina.dff, avtobus.dff, tachila.txd , etc.

2. Add these files to the archive gta3.img or Mod Loader .
 
3. Adding a collision.
 
3.1 Rename the flatbed.col file to the minutka.col file . 
 
3.2 Then open the fileminutka.col using the Col Editor program and change the name again.
 
3.3 Next, use the same program to add the resulting file to vehicles.col located in the models/Coll folder .
 
! After adding the stake file to vehicles.col , make sure the stake has the correct name. Perhaps paragraph 3.2 was skipped .
 
!! Collision files do NOT work if added to Mod Loader !

4. Before registering the settings, you need to edit them taking into account the selected ID and file names.

In the description of the model, we have:

default.ide:

145 ,flatbed , flatbed , car, FLATBED , FLATBED ,

big , 10, 7, 0, 89, 0.95 0 0.45 0 27.0 2.1 0.05 0.62 0.43

10000 0.47 -0.11 0.5 2022 1 3

carcols.dat:

flatbed , 24.24

NB!: if you install models via Mod Loader, make sure that the models folder contains nothing but dff and txd files. Settings must be written in files in the data folder !

So, we get the following:

151 , minutka , minutka , car, MINUTKA, MINUTKA* , big, 10, 7, 0, 89, 0.95

MINUTKA 10400.0 3.1 7.7 4.1 0.0 0.0 0.3 90 0.88 0.70 0.46 5 150.0 10.0 RD 10.0 0.45 0 27.0 2.1 0 .05 0.62 0.43 10000 0.47 -0.11 0.5 2022 1 3 minutka

, 24 ,24

Parameter * is responsible for the name of the model in the game and cannot exceed 7 characters!

We add the resulting lines to the files carcols.dat , default.ide and handling.cfg , respectively.

In carcols.dat - in alphabetical order.

In handling.cfg - after the line ''BORGNINE ...'' .

In default.ide - by serial number, after''150, ghost...'' .

5. The plugins come with the carsound.cfg file (located in the data folder ).
We select a suitable line in it (in our case "coach ,,," ), rename it and add it to the end of the list.

coach 127 289 6 2 16291 26 7500 2

minutka 151 289 6 2 16291 26 7500 2

Special attention to the selected parameter , it corresponds to the model number in the default.ide file .

6. Adding the name of the car.

Now in default.ide we have the name MINUTKA, since there is no such name in the original game, it will not be displayed when landing in a car.

There are 2 ways to add a car name to the game.

1) Editing the american.gxt file (in the txt folder ) using the Grand Theft Auto GXT Editor 1.3 program .

2) Editing the Carnames.fxt file in the CLEO/CLEO_TEXT folder .

If you don't have one, create a text document, rename and change the extension. Edited by Notepad or AkelPad .

Just enter the line MINUTKA LiAZ 677M there .

All. The name is set.



You can find the added vehicle by traveling around Liberty City or by using the Vehicle Spawner plugin from DK22Pac and kenking .